Immerseum SDK: VR Simulator (version: BETA-0.9)
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Release Notes
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BETA-0.9

We've got a lot of important changes in this new version - so many, that we've decided to up the version number to BETA-0.9. Some of these changes are very important and have major implications for users running older versions of Unity.

IMPORTANT Requirements Changes

New Features

Bug Fixes

BETA-0.8.3

Thanks again to some more new users for bringing two bugs and several feature requests to our attention! We've released a new update with four changes:

Bug Fixes

New Features

BETA-0.8.2

Thanks to all of our current users for providing feedback and helping us fine-tune the VRSimulator's default configuration. This update is relatively minor, but should make developing with the VRSimulator a little easier:

BETA-0.8.1

And our first bug fix and documentation fix!

BETA-0.8

Our first release! This is the first public release of the Immerseum SDK: VRSimulator. Some important information follows:

Release and License

For the time being, the VRSimulator is released in BETA under a modified version of Unity's Asset Store End User License Agreement (Unity's original versionour modified version).  Essentially, what our modified license says is that:

Please Note Please Note

In the near future, we do plan to release the VRSimulator on the Unity Asset Store, which will put the VRSimulator under the terms of Unity's original Asset Store EULA.

We are currently planning to charge for the VRSimulator when we make it available in the Unity Asset Store.

Requirements & Supported Devices

The VR Simulator's requirements are very simple:

Platform:
  • RECOMMENDED: Unity 5.4.1p1 or higher. However, has been tested and seems to work fine on on Unity 5.4.0f3 as well. Not thoroughly tested on 5.5 beta releases.
  • Windows or Mac (not tested on Linux).
Be Aware Be Aware
Certain functionality that relies on the Oculus APIs may be limited on MacOS. This particularly relates to the use of calibrated play areas.
Project:

Your Unity project must contain: 

Scene:

Your scene must contain one or more of the following: 

  • The SteamVR: [CameraRig] prefab, and/or;
  • The Oculus: OVRCameraRig prefab, and/or;
  • The OVRPlayerController prefab (which also contains the OVRCameraRig prefab), and/or;
  • A custom camera rig.
Be Aware Be Aware

If you customize one of the camera rig prefabs (changing its name in particular), the VR Simulator will still work. However, you will have to set the CameraRig property explicitly when configuring the VRSimulator.

You Should Know... You Should Know...

By default, you can find the camera rig prefabs in the following locations:

SteamVR: Assets / SteamVR / Prefabs /

Oculus: Assets / OVR / Prefabs /

And that's it!

Documentation & Support

You can find extensive documentation and support for the VRSimulator on the Immerseum web site at: http://developers.immerseum.io/vr-simulator

If you need help using the VRSimulator, we're here to help you! Reach out using any of the following:

Be Aware Be Aware
We're a teensy, tiny team right now. The VR Simulator is a one-person project, so response times will vary. We'll do our best to get back to you ASAP, however.

 

 


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