Immerseum SDK: VR Simulator (version: BETA-0.9)
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InputActionManager Settings

The InputActionManager script exposes the following settings which are configurable within the Unity Editor:

Use Immerseum Defaults
If enabled, applies Immerseum's default Input Actions. This determines which combination of input buttons, axes, etc. on your different input devices do the same things.
Be Careful! Be Careful!

If you disable Immerseum's default Input Actions but still want to use the VRSimulator's movement management system, you will need to supply your own custom Input Actions. This will require scripting.

 Apply InputManager Settings
  • If your project's Unity Input Manager settings ARE NOT configured with Immerseum's default input axes
    A button will be displayed that lets you automatically apply Immerseum's default settings. When clicked, this button will prompt you to confirm that you wish to over-write your settings, since this operation cannot be undone. When approved, the VR Simulator will over-write your Input Manager settings using Immerseum's default input axes and the button will be replaced with a small confirmation message.

  • If your project's Unity Input Manager settings ARE configured with Immerseum's default input axes:
    A small message confirming that your configuration meets expectations will be shown instead.

    See Also

    Reference

     

     


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