Immerseum SDK: VR Simulator (version: BETA-0.9)
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Immerseum.VRSimulator

The Immerseum VR Simulator is used to simulate the presence of a VR HMD and position-tracked controllers even if there are no HMDs or controllers connected.

Best Practice

Sometimes, we work on our VR scenes without having our VR equipment right beside us. Maybe we're on a plane, or maybe we're at home, or maybe we just don't have the equipment plugged into the computer we're working on.

But since our VR equipment typically controls our camera and position-tracked controller models in our Unity scene, not being plugged in makes development hard.

The VRSimulator is designed to help with that: If you don't have an HMD plugged in, the VRSimulator will:

  • adjust your camera to simulate your HMD,
  • create simulated position-tracked controllers (if activated),
  • accept keyboard/mouse/gamepad input (if enabled), and;
  • move the camera in response to input (if enabled).

For more information, please see Getting Started with the Immerseum VRSimulator.

 

 

 


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