Immerseum SDK: VR Simulator (version: BETA-0.9)
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OnInputActionEnd Event
Example 

Fired when an InputAction's processing has completed, at the conclusion of the primary listener that handles OnInputActionStart.

Best Practice

If you have many separate listeners all listening for a particular OnInputActionStart, it may be easy to lose track of which listener should invoke EventManager.endInputAction.

As a general rule of thumb, this event should be invoked by the "main" method that deals with the InputAction. "Main" in your case may be the method that does the most, or the method takes the longest, or the method that deals directly with the user's avatar.

Syntax
public event EventManager.InputEndAction OnInputActionEnd
Example
public class myClass : MonoBehaviour {
    void OnEnable() {
        EventManager.OnInputActionEnd += myCustomListener;
    }
    
    void OnDisable() {
        EventManager.OnInputActionEnd -= myCustomListener;
    }
    
    void myCustomListener(InputAction action) {
        // Custom listener logic goes here.
    }
}
See Also

Reference

EventManager Class
EventManager Members

 

 


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