Determines the particular input device / controller type from which input along this Input Axis should be captured.
public OVRInput.Controller controllerMask
Field Value
A bitmask value from %OVRInput.Controller %indicating a particular Oculus-compatible controller. Accepts one of the following values:
- All - indicates all possible Oculus input devices,
- Active - indicates those Oculus input devices currently connected to the user's system,
- Remote - indicates the Oculus Remote,
- LTouch - indicates the left-hand Oculus Touch,
- RTouch - indicates the right-hand Oculus Touch,
- Touch - indicates either the Left-hand Oculus Touch or the Right-hand Oculus Touch,
- Gamepad - indicates an XBox One Controller, or;
- None - indicates none of the supported input devices.
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Be careful! While the Oculus Utilities for Unity API does support gamepad input from the XBox One Controller, the Immerseum SDK recommends that you use the more universal / cross-platform supported Immerseum InputActions to define your gamepad configuration instead of the OVR API. |