Configuring the VRSimulator > Configuration Settings > ControllerManager Settings |
The ControllerManager script exposes the following settings which are configurable within the Unity Editor:
Be Aware | |
When using Play mode in Unity, your simulated controllers might seem really small or really far away. That's an artifact of how the SteamVR plugin and Oculus Utilities for Unity compositors render your VR scene to a regular (non-HMD) monitor. Basically, you're getting some "lens warping" effects when going from a stereoscopic view (in your HMD) to a non-stereoscopic view (on your monitor). By design, the VRSimulator does not adjust for that so as to maintain positional, rotational, and scaling consistency with your actual VR scene. In other words, so long as you're positioning things relative to your simulated controllers, they should be positioned "properly" relative to your user's controllers when you're actually wearing an HMD. |
You Should Know... | |||||
If Apply Colliders is enabled, you can set the same Collider properties as you would if you were attaching a Collider component to a GameObject. These properties will appear right below the "Apply Colliders" setting, and then be applied to whichever hand is indicated by the Apply to Hand setting.
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You Should Know... | |||||
If Apply Rigidbody is enabled, you can set the same Rigidbody properties as you would if you were attaching a Rigidbody component to a GameObject. These properties will appear right below the "Apply Rigidbody" setting, and then be applied to whichever hand is indicated by the Apply to Hand setting.
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