Sometimes, we work on our VR scenes without having our VR equipment right beside us. Maybe we're on a plane, or maybe we're at home, or maybe we just don't have the equipment plugged into the computer we're working on.
But since our VR equipment typically controls our camera and position-tracked controller models in our Unity scene, not being plugged in makes development hard.
The VRSimulator is designed to help with that: If you don't have an HMD plugged in, the VRSimulator will:
- adjust your camera to simulate your HMD,
- create simulated position-tracked controllers (if activated),
- accept keyboard/mouse/gamepad input (if enabled), and;
- move the camera in response to input (if enabled).
For more information, please see Getting Started with the Immerseum VRSimulator. |