Sorts a collection of vertices into a collection that contains Outer vertices that define an exterior boundary and Inner vertices that define an interior
boundary.
public static UnityEngine.Vector3[] getInnerOuterVertices(
UnityEngine.Vector3[]
)
Parameters
- _verticesArray
- An array of 8 vertices expressed as Vector3 points in worldspace.
Return Value
An array of eight
Vector3 points in worldspace, where the first four values represent the Outer corners of the boundary rectangle (starting from the top-left/player forward-left corner and proceeding clockwise) and the second four values represent the Inner corners of the boundary rectangle.