An array of Vector3 points in worldspace that represent the corner's of the Rectangle's Outer and Inner boundaries. The first four values must represent the Outer boundaries' corners in clockwise order starting from top-left (user forward-left). The second four values must represent the Inner boundaries' corners in clockwise order from top-left (user forward-left).
Sets the values of the Rectangle's defining Outer and Inner vertex boundaries.
An array of Vector3 points in worldspace that represent the corner's of the Rectangle's Outer and Inner boundaries. The first four values must represent the Outer boundaries' corners in clockwise order starting from top-left (user forward-left). The second four values must represent the Inner boundaries' corners in clockwise order from top-left (user forward-left).