Immerseum.VRSimulator Namespace : ControllerPositions Enumeration |
public enum ControllerPositions : System.Enum, System.IComparable, System.IConvertible, System.IFormattable
Member | Value | Description |
---|---|---|
Boxer | 3 | Simulates a "puglist's pose" with the hands near eye-level, with one (the primary) hand higher and more forward than the secondary hand. |
Forward | 1 | Simulates "resting on your desk/keyboard". They are at about torso-height and more substantially forward. |
Origin | 0 | Simulates "dangling at your waist". They start at more-or-less waist height (lower if seated) and slightly forward of your player avatar's implied body. This slight forward simulation is because players rarely have controllers at rest when in a VR experience, and this lets you more accurately see where your controllers are when in simulation mode. |
Prefab | 4 | Uses whatever position automatically derives from the simulated controller's primitive (useful if you're using a custom prefab to simulate a controller). |
Reaching | 2 | Simulates hands extended out from the shoulder. |
System.Object
System.ValueType
System.Enum
Immerseum.VRSimulator.ControllerPositions