Immerseum SDK: VR Simulator (version: RC-1.0.0)
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InputActionManager Class Properties

For a list of all members of this type, see InputActionManager members.

Public Properties
 NameDescription
Public Propertystatic (Shared in Visual Basic)areImmerseumAxesDefinedIndicates whether the input axes used by Immerseum's default Input Actions are defined in the project's Input Manager.  
Public Propertystatic (Shared in Visual Basic)areInputActionsInitializedIndicates whether input actions have completed their initialization.  
Public Propertystatic (Shared in Visual Basic)createImmerseumDefaults

Indicates whether the VRSimulator should create the default Immerseum InputActions. For a list of default InputActions, please refer to:Immerseum Default Input Actions.

Best Practice
This property is configured within the Unity Editor. Please see Configuring Input and Movement.
 
Public Propertystatic (Shared in Visual Basic)inputActionList

The list of InputActions registered with the InputActionManager.

Please Note Please Note

The contents of this list can only be modified by addInputAction20Simulator.CSharp~Immerseum.VRSimulator.InputActionManager~addInputAction.html% and removeInputAction20Simulator.CSharp~Immerseum.VRSimulator.InputActionManager~removeInputAction.html%.

It is also recommended that you use getInputAction20Simulator.CSharp~Immerseum.VRSimulator.InputActionManager~getInputAction.html% and isActionRegistered20Simulator.CSharp~Immerseum.VRSimulator.InputActionManager~isActionRegistered.html% to check its contents.

 
Public Propertystatic (Shared in Visual Basic)inputActionsIndicates the number of InputActions on the inputActionList.  
Public Propertystatic (Shared in Visual Basic)InstanceThe singleton Instance of thi class that exists within your VR Scene.  
Public Propertystatic (Shared in Visual Basic)isCancelButtonActivatedIndicates whether the Cancel Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isLeftBumperActivatedIndicates whether the Left Bumper is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isLeftThumbstickClickActivatedIndicates whether the Left Thumbstick Click is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isPauseButtonActivatedIndicates whether the Pause Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isRightBumperActivatedIndicates whether the Right Bumper is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isRightThumbstickClickActivatedIndicates whether the Right Thumbstick Click is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isSecondaryButtonActivatedIndicates whether the Secondary Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isSelectionButtonActivatedIndicates whether the Selection Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isTertiaryButtonActivatedIndicates whether the Tertiary Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)isViewButtonActivatedIndicates whether the View Button is in an activated state (i.e. has been toggled on).  
Public Propertystatic (Shared in Visual Basic)useImmerseumDefaults

Indicates whether the default Immerseum Movement Mappings should be applied.

Please Note Please Note
This property is configured in the Unity Editor, and is actually edited within the MovementManager.
 
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See Also

Reference

InputActionManager Class
Immerseum.VRSimulator Namespace
InputAction

 

 


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