Immerseum SDK: VR Simulator (version: RC-1.0.0)
       [view as Desktop | Tablet | Mobile]
isKeyPressedAndHeld Method
Please Note Please Note
Can also accept an array or comma-delimited list of Unity KeyCodes. Will return true if one or more of the keys was pressed and held.
Overload List
OverloadDescription
isKeyPressedAndHeld(KeyCode)Indicates whether the key provided has been pressed this frame and then held throughout.  
isKeyPressedAndHeld(KeyCode[])  
See Also

Reference

InputActionManager Class
InputActionManager Members

 

 


Copyright (c) 2016-2017 Immerseum Inc. All rights reserved.

Send Feedback