Immerseum SDK: VR Simulator (version: RC-1.0.0)
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Requirements and Supported Devices
In This Topic

Requirements 

The VR Simulator's requirements are very simple:

Platform:
  • RECOMMENDED: Unity 5.4.1p1 or higher. However, has been tested and seems to work fine on on Unity 5.4.0f3 as well.
  • Windows or Mac (not tested on Linux).
Be Aware Be Aware
Certain functionality that relies on the Oculus APIs may be limited on MacOS. This particularly relates to the use of calibrated play areas.
Project:

Your Unity project must contain: 

Scene:

Your scene must contain one or more of the following: 

  • The SteamVR: [CameraRig] prefab, and/or;
  • The Oculus: OVRCameraRig prefab, and/or;
  • The OVRPlayerController prefab (which also contains the OVRCameraRig prefab), and/or;
  • A custom camera rig.
Be Aware Be Aware

If you customize one of the camera rig prefabs (changing its name in particular), the VR Simulator will still work. However, you will have to set the CameraRig property explicitly when configuring the VRSimulator.

You Should Know... You Should Know...

By default, you can find the camera rig prefabs in the following locations:

SteamVR: Assets / SteamVR / Prefabs /

Oculus: Assets / OVR / Prefabs /

And that's it!

Stability Matrix

The table below indicates which platforms we have tested the VR Simulator against:

Release Candidate 1.0 (RC-1.0.0)

Unity Editor SteamVR Plugin Oculus Utilities for Unity VR Simulator
5.5.1f1 1.2 1.10

STABLE.

However, the SteamVR Plugin uses outdated APIs. Unity will prompt to update the outdated APIs, and it should be safe to select "YES".

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

However, the SteamVR Plugin uses outdated APIs. Unity will prompt to update the outdated APIs, and it should be safe to select "YES".

1.9
1.8
1.7

NOT STABLE

5.5.0f3 1.2 1.10

STABLE.

However, the SteamVR Plugin uses outdated APIs. Unity will prompt to update the outdated APIs, and it should be safe to select "YES".

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

However, the SteamVR Plugin uses outdated APIs. Unity will prompt to update the outdated APIs, and it should be safe to select "YES".

1.9
1.8
1.7

NOT STABLE

5.4.4f1 1.2 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

5.4.3f1 1.2 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

5.4.2f2 1.2 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

5.4.1f1
5.4.1p1
5.4.1p2
5.4.1p3
1.2 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

1.1 1.10

STABLE.

1.9
1.8
1.7

NOT STABLE

5.4.0f3 1.2 1.10

NOT RECOMMENDED, THOUGH MAY BE STABLE.

1.9
1.8
1.7

NOT STABLE

1.1 1.10

NOT RECOMMENDED, THOUGH MAY BE STABLE.

1.9
1.8
1.7

NOT STABLE

Supported HMDs

The VR Simulator is designed to work with:

Be Aware Be Aware

Oculus Rift support has been tested with the Oculus Rift CV1. Presumably, it should work with the DK1 and DK2 insofar as the Oculus Utilities for Unity plugin works with those devices, but we haven't done any testing (because we don't have DK1s or DK2s).

We have not built support for OSVR's plugins into the VR Simulator - if you'd like to see OSVR support, let us know!

If you test the VR Simulator on any of these untested platforms, please drop us a line to let us know how it went!

Supported Input Devices

The VR Simulator recognizes and supports input from the following devices:

Be Aware Be Aware

Oculus Touch support has not been tested yet. That's because while the Oculus Utilities for Unity do provide an API for interacting with the Touch, we don't have any Touch controllers to test with.

If someone does have some Touch controllers and has tested the VRSimulator with them, please drop us a line!

 

 


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