Immerseum SDK: VR Simulator (version: RC-1.0.0)
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OculusInputAxis Class Members
Fields  Properties  Methods 

The following tables list the members exposed by OculusInputAxis.

Public Constructors
 NameDescription
Public ConstructorOculusInputAxis Constructor  
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Public Fields
 NameDescription
Public FieldcontrollerMaskDetermines the particular input device / controller type from which input along this Input Axis should be captured.  
Public Fielddimensions  
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Public Properties
 NameDescription
Public Propertyaxis1DThe bitmask by which this 1-dimensional input axis is accessed through the Oculus Utilities for Unity API.  
Public Propertyaxis2DThe bitmask by which this 2-dimensional input axis is accessed through the Oculus Utilities for Unity API.  
Public PropertyinputType  
Public PropertyrawAxis1DThe bitmask by which this 1-dimensional raw input axis is accessed through the Oculus Utilities for Unity API.  
Public PropertyrawAxis2DThe bitmask by which this 2-dimensional raw input axis is accessed through the Oculus Utilities for Unity API.  
Public PropertyrawValueOverridden. The raw value returned from the Input Axis.  
Public PropertyrawValue2DOverridden. The raw value returned from the Input Axis, expressed as a Vector2.  
Public PropertyvalueOverridden. The axis value returned from the Input Axis.  
Public Propertyvalue2DOverridden. The axis value returned from the Input Axis, expressed as a Vector2.  
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Public Methods
 NameDescription
Public MethodtoggleAxis1D

Toggles the Oculus Axis defined by the axisMask parameter so as to associate the Input Axis with an Oculus Touch Input Axis.

Be careful! Oculus devices do not use virtual inputs or virtual mappings managed through the Unity Input Manager. Instead, they are accessed directly through the Oculus Utilities for Unity.
 
Public MethodtoggleAxis2D

Toggles the Oculus Axis defined by the axisMask parameter so as to associate the Input Axis with an Oculus Touch Input Axis.

Be careful! Oculus devices do not use virtual inputs or virtual mappings managed through the Unity Input Manager. Instead, they are accessed directly through the Oculus Utilities for Unity.

 
Public MethodtoggleRawAxis1D

Toggles the Oculus Axis defined by the axisMask parameter so as to associate the Input Axis with an Oculus Touch Raw Input Axis.

Be careful! Oculus devices do not use virtual inputs or virtual mappings managed through the Unity Input Manager. Instead, they are accessed directly through the Oculus Utilities for Unity.
 
Public MethodtoggleRawAxis2D

Toggles the Oculus Axis defined by the axisMask parameter so as to associate the Input Axis with an Oculus Touch Raw Input Axis.

Be careful! Oculus devices do not use virtual inputs or virtual mappings managed through the Unity Input Manager. Instead, they are accessed directly through the Oculus Utilities for Unity.
 
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See Also

Reference

OculusInputAxis Class
Immerseum.VRSimulator Namespace

 

 


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