Immerseum SDK: VR Simulator (version: RC-1.0.0)
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PlayAreaManager Class Methods

For a list of all members of this type, see PlayAreaManager members.

Public Methods
 NameDescription
Public Methodstatic (Shared in Visual Basic)doesPlayAreaDisplayAtDistance Indicates whether the Play Area should be displayed given the distance supplied.  
Public Methodstatic (Shared in Visual Basic)doesPlayAreaDisplayOnInputActionOverloaded. Indicates whether the Play Area should be toggled (displayed or hidden) on an .  
Public Methodstatic (Shared in Visual Basic)getPlayAreaDimensionsReturns the width (X) and depth (Z) of the Play Area as a Vector2 value.  
Public MethodsetInputMoveTarget Sets whether the user's movement is bound to the size of their play area, either determined by their HMD configuration or by the scene designer.  
Public Methodstatic (Shared in Visual Basic)setIsMovementBoundToPlayArea Sets whether the user's movement is bound to the size of their play area, either determined by their HMD configuration or by the scene designer.  
Public Methodstatic (Shared in Visual Basic)setPlayArea Sets the instance of the Play Area object that is assigned to the Immerseum Play Area.  
Public MethodsetPlayAreaBorderThicknessSets the value of the playAreaBorderThickness.  
Public MethodsetPlayAreaColor Sets the Color to apply to the Play Area.  
Public Methodstatic (Shared in Visual Basic)setPlayAreaDisplayOnApproachDistanceSets the value of playAreaDisplayOnApproachDistance.  
Public Methodstatic (Shared in Visual Basic)setPlayAreaDisplayOnInputActionSets the value of playAreaDisplayOnInputAction which determines which toggles the display of the Play Area.  
Public Methodstatic (Shared in Visual Basic)setPlayAreaDisplayTriggerSets the value of playAreaDisplayTrigger.  
Public MethodsetPlayAreaMaterial Sets the Material to apply to the Play Area.  
Public MethodsetPlayAreaSizeSets the value of playAreaSize and propagates that information to the scene.  
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See Also

Reference

PlayAreaManager Class
Immerseum.VRSimulator Namespace

 

 


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