Immerseum SDK: VR Simulator (version: BETA-0.9)
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isStrafeEnabled Property

Indicates whether strafing is supported in this VR Scene.

Be careful. Strafing is known to contribute to simulation sickness. We recommend it be disabled.
Best Practice
This property is configured in the Unity Editor. Please see Configuring Input & Movement.
Please Note Please Note
If strafing is disabled, lateral InputActions (e.g. left/right arrows, A/D keys, etc.) will rotate the camera instead of moving the user's avatar.
Syntax
public static bool isStrafeEnabled {get;}

Property Value

true if strafing is enabled, false if not.
See Also

Reference

MovementManager Class
MovementManager Members

 

 


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