Immerseum.VRSimulator Namespace : InputAction Class |
Represents one or more inputs from a user. If the InputAction is registered with the InputActionManager, then when one or more of the InputAction's input methods is received, the InputAction will be fired (and any methods listening for it will be executed).
Best Practice | |
A good way to think of an InputAction is like something the user can do. For example:
The user "does" each of these actions using their input devices (e.g. moving a thumbstick, pressing a button, pulling the trigger, etc.). An InputAction defines the action the user can take and identifies the specific inputs which trigger that action. |
The VRSimulator supports Immerseum's default set of InputActions, which correspond to Immerseum's default Movement Mappings. For more information on defining your own Input Actions and movement mappings, please see:
public class InputAction
System.Object
Immerseum.VRSimulator.InputAction