Immerseum SDK: VR Simulator (version: BETA-0.9)
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useDefaultInputActions Property

Indicates whether defined InputActions are mapped to movement using Immerseum's Default Movement Mappings.

Best Practice
This property is configured in the Unity Editor. Please see Configuring Input & Movement.

BE CAREFUL! If you have set this property to false but want to support user input, then you will need to either:

Syntax
public static bool useDefaultInputActions {get;}

Property Value

true to map InputActions to default movement controls, false to handle InputAction events and their mapping to movement logic using your own code.
Remarks
Immerseum's default mappings are as follows:
See Also

Reference

MovementManager Class
MovementManager Members
Immerseum Movement Mapping
Custom InputAction Mapping
Custom Input Handling
Configuring Input & Movement

 

 


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