Immerseum.VRSimulator Namespace : OculusButton Class |
The following tables list the members exposed by OculusButton.
Name | Description | |
---|---|---|
![]() | OculusButton Constructor |
Name | Description | |
---|---|---|
![]() | buttonMask | Determines the particular OVRInput.Button on the Oculus input device to associate with this Input Button. |
![]() | controllerMask | Determines the particular input device / controller type from which input along this Input Button should be captured. |
![]() | rawButtonMask | Determines the particular OVRInput.RawButton on the Oculus input device to associate with this Input Button. |
Name | Description | |||
---|---|---|---|---|
![]() | buttonType | Overridden. Determines the device type that the Input Button's virtual button maps to. | ||
![]() | isClicked | Overridden. Indicates whether the Input Button has been clicked.
| ||
![]() | isHeld | Overridden. Indicates whether the Input Button is held. | ||
![]() | isPressed | Overridden. Indicates whether the Input Button is pressed. | ||
![]() | isPressedAndHeld | Overridden. Indicates whether the Input Button is pressed and then held. | ||
![]() | isRawClicked | |||
![]() | isRawHeld | |||
![]() | isRawPressed | |||
![]() | isRawPressedAndHeld | |||
![]() | isRawReleased | |||
![]() | isReleased | Overridden. Indicates whether the Input Button is released. |