Determines the particular input device / controller type from which input along this Input Button should be captured.
public OVRInput.Controller controllerMask
Field Value
A bitmask value from %OVRInput.Controller %indicating a particular Oculus-compatible controller. Accepts one of the following values:
- All - indicates all possible Oculus input devices,
- Active - indicates those Oculus input devices currently connected to the user's system,
- Remote - indicates the Oculus Remote,
- LTouch - indicates the left-hand Oculus Touch,
- RTouch - indicates the right-hand Oculus Touch,
- Touch - indicates either the Left-hand Oculus Touch or the Right-hand Oculus Touch,
- Gamepad - indicates an XBox One Controller, or;
- None - indicates none of the supported input devices.