Indicates whether the user's movement is currently constrained to the play area, i.e. movement input will not take the user's camera outside of the play area as determined by their HMD configuration (for room-scale configurations) or by the scene designer (for seated/standing configurations).
public static bool isMovementBoundToPlayArea {get;}
Property Value
true if the player cannot leave the play area and movement moves the camera object,
false if movement actually moves the play area (with the camera centered within that play area).