Immerseum SDK: VR Simulator (version: BETA-0.9)
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isKeyHeld(KeyCode) Method
The Unity KeyCode to check for. Can also accept an array or comma-delimited list of Unity KeyCodes.
Indicates whether the key provided has been held down during the frame.
Syntax
public static bool isKeyHeld( 
   UnityEngine.KeyCode key
)

Parameters

key
The Unity KeyCode to check for. Can also accept an array or comma-delimited list of Unity KeyCodes.

Return Value

true if one or more of the keys indicated was held, false if not.
See Also

Reference

InputActionManager Class
InputActionManager Members
Overload List

 

 


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