Immerseum.VRSimulator Namespace > MovementManager Class : isStrafeEnabled Property |
Indicates whether strafing is supported in this VR Scene.
Be careful. Strafing is known to contribute to simulation sickness. We recommend it be disabled. |
Best Practice | |
This property is configured in the Unity Editor. Please see Configuring Input & Movement. |
Please Note | |
If strafing is disabled, lateral InputActions (e.g. left/right arrows, A/D keys, etc.) will rotate the camera instead of moving the user's avatar. |