Immerseum.VRSimulator Namespace : MovementManager Class |
The following tables list the members exposed by MovementManager.
Name | Description | |
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MovementManager Constructor |
Name | Description | |||||||||||
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accelerationRate | Indicates the rate at which the user's avatar accelerates when moving in your VR Scene.
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backAndSideDampingRate | The rate by which backwards and sideways movement should be dampened.
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forwardDampingRate | The rate by which the user's forward motion should be dampened.
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gravityAdjustment | The value by which gravity should be adjusted.
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hasMoved | Indicates whether the user's Avatar has changed positions since the last frame. | |||||||||||
Instance | The singleton Instance of this class. | |||||||||||
isPrimaryTriggerInUse | Gets a value indicating whether the primaryGamepadTrigger is currently being used (is held). | |||||||||||
isRunActive | Indicates whether the user's movement is currently in "Run" mode (i.e. movement set to twice the normal speed). | |||||||||||
isRunEnabled | Indicates whether the VR Scene supports Run Mode.
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isSecondaryTriggerInUse | Indicates whether the Secondary Trigger is being used (i.e. is being held). | |||||||||||
isStrafeEnabled | Indicates whether strafing is supported in this VR Scene.
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keyboardRotationRatchet | Determines the number of degrees that the camera shoud rotate when ratcheted by an InputAction.
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primaryGamepadTrigger | Indicates which gamepad trigger should be considered the "primary" trigger.
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useDefaultInputActions | Indicates whether defined InputActions are mapped to movement using Immerseum's Default Movement Mappings.
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Name | Description | |
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setHasMoved | Sets the value of MovementManager.hasMoved. | |
setRunActive | Controls whether the avatar's movement mode is set to Run (i.e. moving at twice the normal speed). |