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Can also accept an array or comma-delimited list of Unity KeyCodes. Will return true if one or more of the keys was clicked. |
Overload List
Overload | Description |
isKeyClicked(KeyCode) | Indicates whether the key indicated has been clicked (pushed down and released within the same frame).
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Be careful! It is very rare for a key to actually be clicked since it is very hard to push down and release a key in the space of one frame. You might want to consider isKeyPressed instead. | |
isKeyClicked(KeyCode[]) | |
See Also