Indicates whether the key indicated has been clicked (pushed down and released within the same frame).
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Be careful! It is very rare for a key to actually be clicked since it is very hard to push down and release a key in the space of one frame. You might want to consider isKeyPressed instead. |
public static bool isKeyClicked(
UnityEngine.KeyCode
)
Parameters
- key
- The Unity KeyCode to check for. Can also accept an array or comma-delimited list of Unity KeyCodes.
Return Value
true if one or more of the keys indicated was clicked, false if not.