Immerseum SDK: VR Simulator (version: BETA-0.9)
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useImmerseumDefaults Property

Indicates whether the default Immerseum Movement Mappings should be applied.

Please Note Please Note
This property is configured in the Unity Editor, and is actually edited within the MovementManager.
Syntax
public static bool useImmerseumDefaults {get;}

Property Value

true if registered InputActions should be mapped to movement using the default Immerseum Movement Mapping, false if you will be supplying your own movement mapping.
See Also

Reference

InputActionManager Class
InputActionManager Members
Immerseum Movement Mapping
Configuring Input & Movement
Immerseum Default Input Actions

 

 


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