Immerseum SDK: VR Simulator (version: RC-1.0.0)
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InputAction Class Fields

For a list of all members of this type, see InputAction members.

Public Fields
 NameDescription
Public FieldheldButtonListList of Input Buttons which fire this Input Action when they are held.  
Public FieldheldKeyListList of Unity KeyCodes which fire this Input Action when held.  
Public FieldinternalDescriptionA textual description of the Input Action - may be useful for documentation and validation.  
Public FieldleftTriggerAxisListA list of Input Axes that are intended to manipulate the Left Trigger when moved.  
Public FieldpitchAxisListA list of Input Axes that are intended to manipulate the camera Pitch when moved.  
Public FieldpressedAndHeldButtonListList of Input Buttons which fire this Input Action when they are pressed and held.  
Public FieldpressedAndHeldKeyListList of Unity KeyCodes which fire this Input Action when pressed and held.  
Public FieldpressedButtonListList of Input Buttons which fire this Input Action when they are pressed.  
Public FieldpressedKeyListList of Unity KeyCodes which fire this Input Action when pressed.  
Public FieldreleasedButtonListList of Input Buttons which fire this Input Action when they are released.  
Public FieldreleasedKeyListList of Unity KeyCodes which fire this Input Action when released.  
Public FieldrightTriggerAxisListA list of Input Axes that are intended to manipulate the Right Trigger when moved.  
Public FieldxAxisListA list of Input Axes that are intended to manipulate the user's position on the X-Axis in worldspace when moved.  
Public FieldyawAxisListA list of Input Axes that are intended to manipulate the camera's Yaw when moved.  
Public FieldyAxisListA list of Input Axes that are intended to manipulate the user's position along the Y-Axis in worldspace when moved.  
Public FieldzAxisListA list of Input Axes that are intended to manipulate the user's position along the Z-Axis in worldspace when moved.  
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See Also

Reference

InputAction Class
Immerseum.VRSimulator Namespace
Custom Input Handling
Configuring Input & Movement
Custom InputAction Mapping

 

 


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