Immerseum.VRSimulator Namespace > MovementManager Class : useDefaultInputActions Property |
Indicates whether defined InputActions are mapped to movement using Immerseum's Default Movement Mappings.
Best Practice | |
This property is configured in the Unity Editor. Please see Configuring Input & Movement. |
BE CAREFUL! If you have set this property to false but want to support user input, then you will need to either:
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MovementManager Class
MovementManager Members
Immerseum Movement Mapping
Custom InputAction Mapping
Custom Input Handling
Configuring Input & Movement